Client-Side
This file documents all client-side exports and event wrappers provided by devm-bridge.
π Framework Exports (Client)
GetPlayerData()
GetPlayerData()local data = exports['devm-bridge']:GetPlayerData()DeleteVehicle(vehicle)
DeleteVehicle(vehicle)exports['devm-bridge']:DeleteVehicle(vehicle)GetClosestPed(coords, modelFilter)
GetClosestPed(coords, modelFilter)local ped = exports['devm-bridge']:GetClosestPed(coords)GetClosestPlayer(coords)
GetClosestPlayer(coords)local ply, dist = exports['devm-bridge']:GetClosestPlayer(coords)GetClosestVehicle(coords)
GetClosestVehicle(coords)local veh = exports['devm-bridge']:GetClosestVehicle()GetVehicles()
GetVehicles()local all = exports['devm-bridge']:GetVehicles()SetVehicleProperties(vehicle, props)
SetVehicleProperties(vehicle, props)exports['devm-bridge']:SetVehicleProperties(vehicle, {
plate = "DEV M"
})π― Targeting System (Client)
addLocalEntity(object, data)
addLocalEntity(object, data)addModel(model, data)
addModel(model, data)addGlobalPlayer(data)
addGlobalPlayer(data)disableTarget(state)
disableTarget(state)π Clothing System (Client)
setPlayerComponentVariation(player, componentId, drawableId, textureId?, paletteId?)
setPlayerComponentVariation(player, componentId, drawableId, textureId?, paletteId?)π£ Synced Events (Client)
devm-bridge:onPlayerDeath
devm-bridge:onPlayerDeathFramework
Original Event
devm-bridge:playerLoaded
devm-bridge:playerLoadedFramework
Original Event
β
Notes
Last updated